Friday, June 20, 2008

OMG so hard and challenging but i guess that's the point!!

This assignment has been very challenging and took alot of sleepless nights and so many hours its so hard to count even if i had to give someone a number to get paid for it!
But i guess that was the point of the assignment, to teach ourselves and go through that pain with a team of committed people... i guess thats the only way to Really learn...
The problems we had was the importing from revit to 3dsmax because the normals were all muddled up and margaret and i definitely know alot about normals now! and fixing up shapes in editable mesh in 3dsmax...
There were some difficulties between group members but eventually we all understood that silly disagreements wouldn't be worth getting in the way of completing our task...
I think that we did eventually work well together, wanting to teach each other what we've learnt and helping each other as much as we could...
This course did achieve the objectives it promised, working collaboratively to achieve a major task, just like we would in the real world...

Thursday, June 19, 2008

Lists we made (not in order)

Put lamps inside building
Outside lamps
Learn fog and do
Line collision for static meshes
Change colour of lights- too bright
Lily pads
Fix pots outside
24 starting points
Make plaque with everyones names
Redo lighting because file was not backed up in time before the computer crashed
Clean up the grass patches
Add paintings and sculpures prepared by Margaret
Add Introduction recording and trigger
Create Silkeborg Museum hedge in garden
Flip normals of all faces of stairs
Patch up wholes in walls
Flip normals for ramps
Add light bulbs and lamps
Add background music
Mapping for everything, especially the art
Add mapping to furniture created earlier and place them in the building
Lower the height of the stairs because player can't fit underneath it
Add the platform between stairs and floor
Add spotlight triggers to sculptures in caves
Make sound stop looping
Convert mp3 and amr to wav-Sounds must be wav files, 16 bit and 22khz